Case Report
Copyright ©The Author(s) 2023.
World J Clin Cases. Dec 26, 2023; 11(36): 8595-8602
Published online Dec 26, 2023. doi: 10.12998/wjcc.v11.i36.8595
Table 1 Components and tasks involved in the video game-based intervention
Component
Movements
Game
Warm upUpper limb movements sideDance central: Poker face
SteppingKinect adventures: Space pop
MarchingMotion explosion: Balance beam
BalanceSingle leg stanceKinect adventures: 20000 leaks
Weight shiftingKinect sports: Target kick
Ice age 4: Slip slider
StrengthKickingKinect sports: Target kick
JumpingKinect adventures: River rush
MarchingKinect sports: Hurdles
Kinect sports: Sprint
EnduranceCombination of marching, squatting, jumping, and upper limb movementsIce age 4: Glacier hopper
Kinect adventures: Rally ball
Cool downUpper limb movements
Stepping
Kinect adventures: Space pop
Motion explosion: Balance beam
Table 2 Changes after the video game-based therapy in muscle strength, gross motor, and quality of life
Outcome measure

Pre-intervention
Post-intervention
Change (%)
Muscle strength (N)Left hip extensor 199.3541.334 (> 100)
Right hip extensor 147.2535.4388.2 (> 100)
Left hip abductor 201.1743.3542.2 (> 100)
Right hip abductor 212.6752.2539.6 (> 100)
Left knee extensor 216.21017.9801. (> 100)
Right knee extensor 290.11035.6745.5 (> 100)
GMFM-88 scoreDimension D standing (0-39)36351 (2.7)
Dimension E walking, running, jumping (0-72)6565-
Walking distance (m)6 MWT36845082 (5.0)
Quality of lifePedsQL in physical (0-100)71.981.39.4 (13.0)
PedsQL in emotion (0-100)50.060.010 (20)
PedsQL in social (0-100)35.065.030 (85.7)
PedsQL in schooling (0-100)70.085.015 (21.4)
PedsQL in total (0-100)58.773.915.2 (25.9)
Table 3 The pros and cons between standard care and video game-based therapy for adolescents with cerebral palsy

Standard care for cerebral palsy
Video game-based therapy for cerebral palsy
Functional training; Facilitation of normal patterns of movement; Passive range of motion; Stretching exercise; Strengthening exercise; Positioning; Manual technique; Functional electrical stimulation; Splinting; Maintenance trainingRefer to Table 1
ProsBasic technique and well-known by physiotherapists; Most of the essential equipment available in the physiotherapy departmentActive motor training with progressive challenges; Motivational and fun activities; Games were tailored to patients' ability, preference, and functional goals; Bi-weekly training with a structured program and assessments
ConsPatients tend to get bored with repetitive treatmentPhysiotherapists need to be trained on how to operate the games; Not all physiotherapy department has the equipment and space for the VBT