Published online Dec 26, 2023. doi: 10.12998/wjcc.v11.i36.8595
Peer-review started: November 3, 2023
First decision: November 13, 2023
Revised: November 25, 2023
Accepted: December 7, 2023
Article in press: December 7, 2023
Published online: December 26, 2023
Processing time: 49 Days and 6.1 Hours
Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, en
The boy presented with moderate mobility, balance, and overall well-being. He faced challenges with diminished lower limb strength, which affected his daily living and physical fitness capabilities. Our participant was diagnosed with spas
VBT is an innovative, individualized therapy that enhances physical function and QoL in CP, emphasizing its role in ambulatory patients.
Core Tip: This study examined the potential transformative effects of video game-based therapy (VBT) in adolescents diagnosed with cerebral palsy (CP). The 6-wk VBT program demonstrated notable improvements in lower limb strength, motor function, and overall quality of life. VBT is distinguished by its creative and patient-centric approach, which is customized to meet the unique needs of each individual. This study highlights the need to incorporate technology-driven rehabilitation approaches into treatment methods for ambulatory patients with CP. It emphasizes the significant implications of such an approach and sets the stage for future multicenter trials that consider a range of functional levels.