Copyright
©The Author(s) 2025.
World J Methodol. Mar 20, 2025; 15(1): 97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Figure 1
Graphical display of success grade statistics.
Figure 2 Interfaces of the Mentimeter application.
A: Presentation screen; B: Audience screen.
Figure 3 Interfaces of the Kahoot! application.
A: Presentation screen; B: Audience screen.
- Citation: Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374
- URL: https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm
- DOI: https://dx.doi.org/10.5662/wjm.v15.i1.97374