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For: Straudi S, Severini G, Sabbagh Charabati A, Pavarelli C, Gamberini G, Scotti A, Basaglia N. The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study. BMC Neurol 2017;17:86. [PMID: 28490322 DOI: 10.1186/s12883-017-0871-9] [Cited by in Crossref: 18] [Cited by in F6Publishing: 12] [Article Influence: 3.6] [Reference Citation Analysis]
Number Citing Articles
1 Alashram AR, Annino G, Raju M, Padua E. Effects of physical therapy interventions on balance ability in people with traumatic brain injury: A systematic review. NeuroRehabilitation 2020;46:455-66. [PMID: 32508337 DOI: 10.3233/NRE-203047] [Cited by in Crossref: 1] [Article Influence: 0.5] [Reference Citation Analysis]
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3 Pilkar R, Karunakaran KK, Veerubhotla A, Ehrenberg N, Ibironke O, Nolan KJ. Evaluating Sensory Acuity as a Marker of Balance Dysfunction After a Traumatic Brain Injury: A Psychophysical Approach. Front Neurosci 2020;14:836. [PMID: 32848585 DOI: 10.3389/fnins.2020.00836] [Cited by in Crossref: 4] [Cited by in F6Publishing: 3] [Article Influence: 2.0] [Reference Citation Analysis]
4 Veerubhotla A, Pilkar R, Ehrenberg N, Nolan KJ. Enhancing sensory acuity and balance function using near-sensory biofeedback-based perturbation intervention for individuals with traumatic brain injury. NeuroRehabilitation 2021;48:29-37. [PMID: 33386818 DOI: 10.3233/NRE-201502] [Reference Citation Analysis]
5 Elor A, Kurniawan S. The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality. Front Virtual Real 2020;1:585993. [DOI: 10.3389/frvir.2020.585993] [Cited by in Crossref: 4] [Cited by in F6Publishing: 1] [Article Influence: 2.0] [Reference Citation Analysis]
6 Prosperini L, Tomassini V, Castelli L, Tacchino A, Brichetto G, Cattaneo D, Solaro CM. Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression. J Neurol 2021;268:3223-37. [PMID: 32447551 DOI: 10.1007/s00415-020-09918-w] [Cited by in Crossref: 2] [Cited by in F6Publishing: 2] [Article Influence: 1.0] [Reference Citation Analysis]
7 Tefertiller C, Hays K, Natale A, O’dell D, Ketchum J, Sevigny M, Eagye C, Philippus A, Harrison-felix C. Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury. Archives of Physical Medicine and Rehabilitation 2019;100:1409-16. [DOI: 10.1016/j.apmr.2019.03.015] [Cited by in Crossref: 6] [Cited by in F6Publishing: 4] [Article Influence: 2.0] [Reference Citation Analysis]
8 Chen T, Or CK, Chen J. Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-analysis of randomized controlled trials. J Am Med Inform Assoc 2021;28:414-23. [PMID: 33236109 DOI: 10.1093/jamia/ocaa282] [Cited by in Crossref: 2] [Article Influence: 2.0] [Reference Citation Analysis]
9 Kurnakova KA, Plishchenko IK, Ponomarenko GN. [Physical factors in the rehabilitation of patients after brain injury: a scientometric analysis of evidence-based studies]. Vopr Kurortol Fizioter Lech Fiz Kult 2021;98:67-79. [PMID: 34223757 DOI: 10.17116/kurort20219803167] [Reference Citation Analysis]
10 Corregidor-Sánchez AI, Segura-Fragoso A, Rodríguez-Hernández M, Criado-Alvarez JJ, González-Gonzalez J, Polonio-López B. Can exergames contribute to improving walking capacity in older adults? A systematic review and meta-analysis. Maturitas 2020;132:40-8. [PMID: 31883662 DOI: 10.1016/j.maturitas.2019.12.006] [Cited by in Crossref: 9] [Cited by in F6Publishing: 7] [Article Influence: 3.0] [Reference Citation Analysis]
11 Corregidor-sánchez A, Polonio-lópez B, Martin-conty J, Rodríguez-hernández M, Mordillo-mateos L, Schez-sobrino S, Criado-álvarez J. Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic. Sustainability 2021;13:7932. [DOI: 10.3390/su13147932] [Cited by in Crossref: 4] [Cited by in F6Publishing: 1] [Article Influence: 4.0] [Reference Citation Analysis]
12 Weber H, Barr C, Gough C, van den Berg M. How Commercially Available Virtual Reality-Based Interventions Are Delivered and Reported in Gait, Posture, and Balance Rehabilitation: A Systematic Review. Phys Ther 2020;100:1805-15. [PMID: 32691059 DOI: 10.1093/ptj/pzaa123] [Cited by in Crossref: 4] [Cited by in F6Publishing: 3] [Article Influence: 2.0] [Reference Citation Analysis]
13 Shahmoradi L, Mohammadian F, Rahmani Katigari M, Witt K. A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects. Behavioural Neurology 2022;2022:1-32. [DOI: 10.1155/2022/2017975] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
14 Gazestan EM, Heydari A, Makvandi B, Moradimanesh F; Department of Health Psychology, Dezful Branch, Islamic Azad University, Dezful, Iran, Department of Psychology, Ahvaz Branch, Islamic Azad University, Ahvaz, Iran, Department of Psychology, Ahvaz Branch, Islamic Azad University, Ahvaz, Iran., Department of Psychology, Dezful Branch, Islamic Azad University, Dezful, Iran. The Effect of Group Play Therapy on Anxiety in Children Diagnosed with Leukemia. PCNM 2021;11:49-55. [DOI: 10.52547/pcnm.11.2.49] [Reference Citation Analysis]
15 Tefertiller C, Ketchum JM, Bartelt P, Peckham M, Hays K. Feasibility of virtual reality and treadmill training in traumatic brain injury: a randomized controlled pilot trial. Brain Inj 2022;:1-11. [PMID: 35834738 DOI: 10.1080/02699052.2022.2096258] [Reference Citation Analysis]
16 Baroni A, Fregna G, Milani G, Severini G, Zani G, Basaglia N, Straudi S. Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial. BMJ Open 2021;11:e052005. [PMID: 34675018 DOI: 10.1136/bmjopen-2021-052005] [Reference Citation Analysis]
17 Elor A, Teodorescu M, Kurniawan S. Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation. ACM Trans Access Comput 2018;11:1-25. [DOI: 10.1145/3265755] [Cited by in Crossref: 18] [Article Influence: 4.5] [Reference Citation Analysis]
18 Hung ES, Chen SC, Chang FC, Shiao Y, Peng CW, Lai CH. Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study. Evid Based Complement Alternat Med 2019;2019:4540709. [PMID: 30956680 DOI: 10.1155/2019/4540709] [Cited by in Crossref: 5] [Cited by in F6Publishing: 3] [Article Influence: 1.7] [Reference Citation Analysis]