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For: Proença JP, Quaresma C, Vieira P. Serious games for upper limb rehabilitation: a systematic review. Disabil Rehabil Assist Technol 2018;13:95-100. [PMID: 28359181 DOI: 10.1080/17483107.2017.1290702] [Cited by in Crossref: 17] [Cited by in F6Publishing: 11] [Article Influence: 3.4] [Reference Citation Analysis]
Number Citing Articles
1 Ghafurian M, Muñoz J, Boger J, Hoey J, Dautenhahn K. Socially Interactive Agents for Supporting Aging. The Handbook on Socially Interactive Agents 2022. [DOI: 10.1145/3563659.3563671] [Cited by in F6Publishing: 3] [Reference Citation Analysis]
2 Paul S, Nahar A, Bhagawati M, Kunwar AJ, Kumar G. A Review on Recent Advances of Cerebral Palsy. Oxidative Medicine and Cellular Longevity 2022;2022:1-20. [DOI: 10.1155/2022/2622310] [Reference Citation Analysis]
3 Alves T, Gonçalves RS, Carbone G. Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients. Front Robot AI 2022;9:739088. [DOI: 10.3389/frobt.2022.739088] [Cited by in Crossref: 1] [Cited by in F6Publishing: 2] [Article Influence: 1.0] [Reference Citation Analysis]
4 Stintzing J. Serious Games for Health – eine Übersicht und Anwendungsbeispiele. Digitale Lernwelten – Serious Games und Gamification 2022. [DOI: 10.1007/978-3-658-35059-8_16] [Reference Citation Analysis]
5 van 't Veld RC, Flux E, Schouten AC, van der Krogt MM, van der Kooij H, van Asseldonk EHF. Reducing the Soleus Stretch Reflex With Conditioning: Exploring Game- and Impedance-Based Biofeedback. Front Rehabilit Sci 2021;2. [DOI: 10.3389/fresc.2021.742030] [Reference Citation Analysis]
6 Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka AL, Gonzalez-Heydrich J. A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Front Psychiatry 2021;12:591906. [PMID: 34539455 DOI: 10.3389/fpsyt.2021.591906] [Reference Citation Analysis]
7 Beristain-Colorado MDP, Ambros-Antemate JF, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Moreno-Rodriguez A, Hernández-Cruz PA, Gallegos-Velasco IB, Torres-Rosas R. Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal. JMIR Serious Games 2021;9:e25854. [PMID: 34185003 DOI: 10.2196/25854] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 3.0] [Reference Citation Analysis]
8 Caldeira C, Costa Figueiredo M, Dodakian L, de Souza CRB, Cramer SC, Chen Y. Towards Supporting Data-Driven Practices in Stroke Telerehabilitation Technology. Proc ACM Hum -Comput Interact 2021;5:1-33. [DOI: 10.1145/3449099] [Reference Citation Analysis]
9 Park J, Moon H, Kim H, Chung S. Detection of Movement Intention for Operating Methods of Serious Games. Applied Sciences 2021;11:883. [DOI: 10.3390/app11020883] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 3.0] [Reference Citation Analysis]
10 LaPiana N, Duong A, Lee A, Alschitz L, Silva RML, Early J, Bunnell A, Mourad P. Acceptability of a Mobile Phone-Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study. JMIR Rehabil Assist Technol 2020;7:e17822. [PMID: 32876580 DOI: 10.2196/17822] [Cited by in Crossref: 6] [Cited by in F6Publishing: 6] [Article Influence: 3.0] [Reference Citation Analysis]
11 Mosquera-delacruz JH, Loaiza-correa H, Nope-rodríguez SE, Restrepo-girón AD. Human-computer multimodal interface to internet navigation. Disability and Rehabilitation: Assistive Technology 2021;16:807-20. [DOI: 10.1080/17483107.2020.1799440] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 1.5] [Reference Citation Analysis]
12 Thomas TH, Sivakumar V, Babichenko D, Grieve VLB, Klem ML. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8:e18687. [PMID: 32729836 DOI: 10.2196/18687] [Cited by in Crossref: 8] [Cited by in F6Publishing: 8] [Article Influence: 4.0] [Reference Citation Analysis]
13 Heinrich C, Cook M, Langlotz T, Regenbrecht H. My hands? Importance of personalised virtual hands in a neurorehabilitation scenario. Virtual Reality 2021;25:313-30. [DOI: 10.1007/s10055-020-00456-4] [Cited by in Crossref: 4] [Cited by in F6Publishing: 3] [Article Influence: 2.0] [Reference Citation Analysis]
14 Thomas TH, Sivakumar V, Babichenko D, Grieve VLB, Klem ML. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review (Preprint).. [DOI: 10.2196/preprints.18687] [Reference Citation Analysis]
15 Feng J, Jaiswal R. A Way of Motivating Patient in Rehabilitation – Case Study of a Motion Tracking Wearable Device. Advances in Intelligent Systems and Computing 2020. [DOI: 10.1007/978-3-030-51828-8_65] [Reference Citation Analysis]
16 Thomann G, de Carvalho VA. Personalized upper limb orthosis necessitates variety of tools during the development process: hemiplegic child case study. Disabil Rehabil Assist Technol 2021;16:188-95. [PMID: 31361170 DOI: 10.1080/17483107.2019.1646820] [Cited by in Crossref: 2] [Cited by in F6Publishing: 1] [Article Influence: 0.7] [Reference Citation Analysis]
17 Caggianese G, Cuomo S, Esposito M, Franceschini M, Gallo L, Infarinato F, Minutolo A, Piccialli F, Romano P. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments. IEEE Trans Ind Inf 2019;15:517-26. [DOI: 10.1109/tii.2018.2856097] [Cited by in Crossref: 8] [Cited by in F6Publishing: 9] [Article Influence: 2.7] [Reference Citation Analysis]