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Cited by in F6Publishing
For: Paliokas I. Serious Games Classification for Digital Heritage: . International Journal of Computational Methods in Heritage Science 2019;3:58-72. [DOI: 10.4018/ijcmhs.2019070104] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 1.0] [Reference Citation Analysis]
Number Citing Articles
1 de Lima-hernandez R, Vergauwen M. A Generative and Entropy-Based Registration Approach for the Reassembly of Ancient Inscriptions. Remote Sensing 2021;14:6. [DOI: 10.3390/rs14010006] [Reference Citation Analysis]
2 Bonacini E, Giaccone SC. Gamification and cultural institutions in cultural heritage promotion: a successful example from Italy. Cultural Trends. [DOI: 10.1080/09548963.2021.1910490] [Cited by in Crossref: 4] [Cited by in F6Publishing: 1] [Article Influence: 4.0] [Reference Citation Analysis]
3 Paliokas I, Patenidis AT, Mitsopoulou EE, Tsita C, Pehlivanides G, Karyati E, Tsafaras S, Stathopoulos EA, Kokkalas A, Diplaris S, Meditskos G, Vrochidis S, Tasiopoulou E, Riggas C, Votis K, Kompatsiaris I, Tzovaras D. A Gamified Augmented Reality Application for Digital Heritage and Tourism. Applied Sciences 2020;10:7868. [DOI: 10.3390/app10217868] [Cited by in Crossref: 11] [Cited by in F6Publishing: 13] [Article Influence: 5.5] [Reference Citation Analysis]