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Cited by in F6Publishing
For: [DOI: 10.1145/3024969.3025000] [Cited by in Crossref: 26] [Cited by in F6Publishing: 16] [Article Influence: 5.2] [Reference Citation Analysis]
Number Citing Articles
1 Manshaei R, Mayat U, Imtiaz SA, Andric V, Aliar K, Abu Hantash N, Masood K, Resch G, Bakogeorge A, Sabatinos S, Mazalek A. Tangible chromatin: tangible and multi-surface interactions for exploring datasets from high-content microscopy experiments. Proc ACM Hum -Comput Interact 2022;6:51-72. [DOI: 10.1145/3567711] [Reference Citation Analysis]
2 Li Y, Gao Z, Egger S, Mayer S, Hussmann H. Tangible Interfaces Support Young Children’s Goal Interdependence. Mensch und Computer 2022 2022. [DOI: 10.1145/3543758.3543782] [Reference Citation Analysis]
3 Donegan NT, Zachariah JM, Olimpo JT. Integrating museum education into an introductory biology CURE leads to positive perceptions of scientific research and museum exhibitions among students, faculty, and staff. Journal of Biological Education. [DOI: 10.1080/00219266.2022.2103168] [Reference Citation Analysis]
4 Lee SA, Riedel-kruse IH. Micro-HBI: Human-Biology Interaction With Living Cells, Viruses, and Molecules. Front Comput Sci 2022;4:849887. [DOI: 10.3389/fcomp.2022.849887] [Cited by in F6Publishing: 1] [Reference Citation Analysis]
5 Stamato L, Higgins E, Prottoy HM, Asgarali-hoffman SN, Scheifele L, Dusman L, deCarvalho T, Ascencao T, Hamidi F. Raaz: A Transdisciplinary Exploration at the Intersection of Bioart, HCI, and Community Engagement. Front Comput Sci 2022;4:830959. [DOI: 10.3389/fcomp.2022.830959] [Reference Citation Analysis]
6 Li Y, Liang M, Preissing J, Bachl N, Dutoit MM, Weber T, Mayer S, Hussmann H. A Meta-Analysis of Tangible Learning Studies from the TEI Conference. Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction 2022. [DOI: 10.1145/3490149.3501313] [Cited by in Crossref: 5] [Article Influence: 5.0] [Reference Citation Analysis]
7 Gandhi K, Miller JA, Spatharioti SE, Apte A, Fatehi B, Wylie S, Cooper S. A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. The 16th International Conference on the Foundations of Digital Games (FDG) 2021 2021. [DOI: 10.1145/3472538.3472557] [Reference Citation Analysis]
8 [DOI: 10.1145/3450741.3465262] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
9 Méndez Mendoza YL, C. Baranauskas MC. Designing a tangible tabletop installation and enacting a socioenactive experience with TangiTime. J Braz Comput Soc 2021;27. [DOI: 10.1186/s13173-021-00112-y] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
10 Gough P, Yoo S, Tomitsch M, Ahmadpour N. Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign. International Journal of Human–Computer Interaction 2021;37:1583-97. [DOI: 10.1080/10447318.2021.1898846] [Cited by in Crossref: 3] [Cited by in F6Publishing: 1] [Article Influence: 3.0] [Reference Citation Analysis]
11 Walker JT, Kafai YB. The biodesign studio: Constructions and reflections of high school youth on making with living media. Br J Educ Technol 2021;52:1116-29. [DOI: 10.1111/bjet.13081] [Cited by in Crossref: 2] [Cited by in F6Publishing: 2] [Article Influence: 2.0] [Reference Citation Analysis]
12 Spatharioti SE, Fatehi B, Smith M, Rosenbloom A, Miller JA, Seif El-nasr M, Wylie S, Cooper S. Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. International Conference on the Foundations of Digital Games 2020. [DOI: 10.1145/3402942.3403002] [Cited by in Crossref: 1] [Article Influence: 0.5] [Reference Citation Analysis]
13 Alistar M, Pevere M. Semina Aeternitatis: Using Bacteria for Tangible Interaction with Data. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020. [DOI: 10.1145/3334480.3381817] [Cited by in Crossref: 4] [Article Influence: 2.0] [Reference Citation Analysis]
14 Konkel MK, Ullmer B, Shaer O, Mazalek A, Branton C. Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations. Pers Ubiquit Comput. [DOI: 10.1007/s00779-020-01376-5] [Cited by in Crossref: 4] [Cited by in F6Publishing: 24] [Article Influence: 2.0] [Reference Citation Analysis]
15 Strawhacker A, Verish C, Shaer O, Bers M. Young Children’s Learning of Bioengineering with CRISPEE: a Developmentally Appropriate Tangible User Interface. J Sci Educ Technol 2020;29:319-39. [DOI: 10.1007/s10956-020-09817-9] [Cited by in Crossref: 6] [Cited by in F6Publishing: 27] [Article Influence: 3.0] [Reference Citation Analysis]
16 Mendoza YLM, Baranauskas MCC. Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study. Communications in Computer and Information Science 2020. [DOI: 10.1007/978-3-030-66919-5_13] [Reference Citation Analysis]
17 Mendoza YLM, Baranauskas MCC. TangiTime. Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems 2019. [DOI: 10.1145/3357155.3358451] [Cited by in Crossref: 4] [Article Influence: 1.3] [Reference Citation Analysis]
18 [DOI: 10.1145/3290607.3313081] [Cited by in Crossref: 2] [Cited by in F6Publishing: 1] [Article Influence: 0.7] [Reference Citation Analysis]
19 Lui D, Kafai YB, Walker JT, Hanna S, Hogan K, Telhan O. A Revaluation of How We Think about Making. Proceedings of FabLearn 2019 2019. [DOI: 10.1145/3311890.3311895] [Cited by in Crossref: 2] [Article Influence: 0.7] [Reference Citation Analysis]
20 Slovák P, Theofanopoulou N, Cecchet A, Cottrell P, Altarriba Bertran F, Dagan E, Childs J, Isbister K. "I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc ACM Hum -Comput Interact 2018;2:1-34. [DOI: 10.1145/3274429] [Cited by in Crossref: 22] [Cited by in F6Publishing: 7] [Article Influence: 5.5] [Reference Citation Analysis]
21 [DOI: 10.1145/3173574.3174037] [Cited by in Crossref: 18] [Cited by in F6Publishing: 7] [Article Influence: 4.5] [Reference Citation Analysis]
22 [DOI: 10.1145/3170427.3188662] [Cited by in Crossref: 18] [Cited by in F6Publishing: 9] [Article Influence: 4.5] [Reference Citation Analysis]
23 [DOI: 10.1145/3173225.3173260] [Cited by in Crossref: 18] [Cited by in F6Publishing: 9] [Article Influence: 4.5] [Reference Citation Analysis]
24 Verish C, Strawhacker A, Bers M, Shaer O. CRISPEE. Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction 2018. [DOI: 10.1145/3173225.3173277] [Cited by in Crossref: 7] [Article Influence: 1.8] [Reference Citation Analysis]
25 Triantafyllidou I, Chatzitsakiroglou A, Georgiadou S, Palaigeorgiou G. FingerTrips on Tangible Augmented 3D Maps for Learning History. Advances in Intelligent Systems and Computing 2018. [DOI: 10.1007/978-3-319-75175-7_46] [Cited by in Crossref: 1] [Article Influence: 0.3] [Reference Citation Analysis]
26 [DOI: 10.1145/3102071.3106353] [Cited by in Crossref: 2] [Cited by in F6Publishing: 1] [Article Influence: 0.4] [Reference Citation Analysis]
27 [DOI: 10.1145/3078072.3084334] [Cited by in Crossref: 3] [Cited by in F6Publishing: 2] [Article Influence: 0.6] [Reference Citation Analysis]