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Cited by in F6Publishing
For: [DOI: 10.1145/2839462.2839488] [Cited by in Crossref: 24] [Cited by in F6Publishing: 15] [Article Influence: 4.0] [Reference Citation Analysis]
Number Citing Articles
1 Manshaei R, Mayat U, Imtiaz SA, Andric V, Aliar K, Abu Hantash N, Masood K, Resch G, Bakogeorge A, Sabatinos S, Mazalek A. Tangible chromatin: tangible and multi-surface interactions for exploring datasets from high-content microscopy experiments. Proc ACM Hum -Comput Interact 2022;6:51-72. [DOI: 10.1145/3567711] [Reference Citation Analysis]
2 Nikolakopoulou V, Vosinakis S, Nikopoulos G, Stavrakis M, Politopoulos N, Fragkedis L, Koutsabasis P. Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage. J Comput Cult Herit 2022. [DOI: 10.1145/3522743] [Reference Citation Analysis]
3 Li Y, Kothiyal A, Weber T, Rossmy B, Mayer S, Hussmann H. Designing Tangible as an Orchestration Tool for Collaborative Activities. MTI 2022;6:30. [DOI: 10.3390/mti6050030] [Reference Citation Analysis]
4 Li Y, Liang M, Preissing J, Bachl N, Dutoit MM, Weber T, Mayer S, Hussmann H. A Meta-Analysis of Tangible Learning Studies from the TEI Conference. Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction 2022. [DOI: 10.1145/3490149.3501313] [Cited by in Crossref: 5] [Article Influence: 5.0] [Reference Citation Analysis]
5 Wise AF, Antle AN, Warren J. Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses. Interacting with Computers 2021;33:271-94. [DOI: 10.1093/iwc/iwab026] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
6 Gandhi K, Miller JA, Spatharioti SE, Apte A, Fatehi B, Wylie S, Cooper S. A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. The 16th International Conference on the Foundations of Digital Games (FDG) 2021 2021. [DOI: 10.1145/3472538.3472557] [Reference Citation Analysis]
7 [DOI: 10.1145/3450741.3465262] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
8 Gough P, Yoo S, Tomitsch M, Ahmadpour N. Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign. International Journal of Human–Computer Interaction 2021;37:1583-97. [DOI: 10.1080/10447318.2021.1898846] [Cited by in Crossref: 3] [Cited by in F6Publishing: 1] [Article Influence: 3.0] [Reference Citation Analysis]
9 Spatharioti SE, Fatehi B, Smith M, Rosenbloom A, Miller JA, Seif El-nasr M, Wylie S, Cooper S. Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. International Conference on the Foundations of Digital Games 2020. [DOI: 10.1145/3402942.3403002] [Cited by in Crossref: 1] [Article Influence: 0.5] [Reference Citation Analysis]
10 Manshaei R, Delong S, Mayat U, Patal D, Kyan M, Mazalek A. Tangible BioNets: Multi-Surface and Tangible Interactions for Exploring Structural Features of Biological Networks. Proc ACM Hum -Comput Interact 2019;3:1-22. [DOI: 10.1145/3331156] [Cited by in Crossref: 2] [Cited by in F6Publishing: 1] [Article Influence: 0.7] [Reference Citation Analysis]
11 [DOI: 10.1145/3290605.3300503] [Cited by in Crossref: 9] [Cited by in F6Publishing: 2] [Article Influence: 3.0] [Reference Citation Analysis]
12 [DOI: 10.1145/3290607.3313081] [Cited by in Crossref: 2] [Cited by in F6Publishing: 1] [Article Influence: 0.7] [Reference Citation Analysis]
13 [DOI: 10.1145/3173574.3174037] [Cited by in Crossref: 18] [Cited by in F6Publishing: 7] [Article Influence: 4.5] [Reference Citation Analysis]
14 [DOI: 10.1145/3170427.3188662] [Cited by in Crossref: 18] [Cited by in F6Publishing: 9] [Article Influence: 4.5] [Reference Citation Analysis]
15 Verish C, Strawhacker A, Bers M, Shaer O. CRISPEE. Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction 2018. [DOI: 10.1145/3173225.3173277] [Cited by in Crossref: 7] [Article Influence: 1.8] [Reference Citation Analysis]
16 Dimitropoulos A, Dimitropoulos K, Kyriakou A, Malevitis M, Syrris S, Vaka S, Koutsabasis P, Vosinakis S, Stavrakis M. The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback. Digital Cultural Heritage 2018. [DOI: 10.1007/978-3-319-75826-8_17] [Cited by in Crossref: 5] [Cited by in F6Publishing: 5] [Article Influence: 1.3] [Reference Citation Analysis]
17 Vaz RIF, Fernandes PO, Veiga ACR. Interactive Technologies in Museums. Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications 2018. [DOI: 10.4018/978-1-5225-2927-9.ch002] [Cited by in Crossref: 10] [Cited by in F6Publishing: 10] [Article Influence: 2.5] [Reference Citation Analysis]
18 [DOI: 10.1145/3078072.3084334] [Cited by in Crossref: 3] [Cited by in F6Publishing: 2] [Article Influence: 0.6] [Reference Citation Analysis]
19 [DOI: 10.1145/3024969.3025000] [Cited by in Crossref: 26] [Cited by in F6Publishing: 16] [Article Influence: 5.2] [Reference Citation Analysis]
20 Manshaei R, Baig N, Delong S, Khayyer S, East B, Mazalek A. Tangible mtDNA. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017. [DOI: 10.1145/3024969.3025005] [Cited by in Crossref: 3] [Article Influence: 0.6] [Reference Citation Analysis]
21 [DOI: 10.1145/2992154.2996874] [Cited by in Crossref: 7] [Cited by in F6Publishing: 4] [Article Influence: 1.2] [Reference Citation Analysis]
22 [DOI: 10.1145/2992154.2996873] [Cited by in Crossref: 2] [Cited by in F6Publishing: 2] [Article Influence: 0.3] [Reference Citation Analysis]
23 [DOI: 10.1145/2992154.2996878] [Cited by in Crossref: 2] [Cited by in F6Publishing: 2] [Article Influence: 0.3] [Reference Citation Analysis]
24 Okerlund J, Shaer O, Latulipe C. Teaching Computational Thinking Through Bio-Design (Abstract Only). Proceedings of the 47th ACM Technical Symposium on Computing Science Education 2016. [DOI: 10.1145/2839509.2850569] [Reference Citation Analysis]
25 Vaz RIF, Fernandes PO, Veiga ACR. Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors. Procedia Computer Science 2016;100:832-9. [DOI: 10.1016/j.procs.2016.09.232] [Cited by in Crossref: 7] [Cited by in F6Publishing: 7] [Article Influence: 1.2] [Reference Citation Analysis]