Systematic Reviews
Copyright ©The Author(s) 2024.
Artif Intell Gastrointest Endosc. Jun 8, 2024; 5(2): 92090
Published online Jun 8, 2024. doi: 10.37126/aige.v5.i2.92090
Table 2 Training methods, evaluation, comparator and outcomes of studies included in this systematic review of virtual reality training in gastrointestinal endoscopy
Ref.
Training methods
Duration of training and frequency of training sessions
Self-evaluation methods
Evaluation by trainers
Comparator
Main outcomes measured
Buzink et al[4], 2007 Basic skills training4 sessions, each session: One EndoBubble task and managed
multiple VR colonoscopy cases (two in first session and three in subsequent sessions)
Objective metricsProecess skills, procedure time
Cohen et al[15], 2006Basic skills training10 h of unsupervised training on the GI Mentor or no simulator experience during the first 8 wk of fellowshipExpert evaluationsNo interventionProcedure completion, global rating of performance, patient discomfort
Ferlitsch et al[10], 2002Basic skills training2 h per d, 3 wkObjective metricsNo interventionProecess skills, procedure time
Ferlitsch et al[12], 2010Basic skills training2 h per d, 5 h to 20 h in totalExpert evaluationsConventional, patient-based training onlyPrecedure time, patient discomfort
Gerson and Van Dam[19], 2003Basic skills training2 wk or ten sigmoidoscopy examination with attending gastroenterologistsExpert evaluationsBedside teachingProcedure time, procedure completion, patient discomfort, complication or critical flaw, global rating performance
Gomez et al[20], 2015Basic skills training3 modules, 3 wk in totalExpert evaluations (GAGES scale)Physical simulator group, combination groupComposite score of competency, performance time, visualization of mucosa
Grover et al[8], 2015Basic skills training6 h of didactic lectures and 8 h of VR simulation-based training with expert feedbackExpert evaluations (JAG DOPS scale)VR simulation training only (no experts feedback)Composite score of competency
Hashimoto et al[9], 2018Basic skills trainingNot limitedObjective metricsTen repetitions of each VR simulatorPrecedure skills
Koch et al[11], 2015Basic skills training50 (group I) or 100 (group II) VR colonoscopiesExpert evaluations50 (group I) or 100 (group II) VR colonoscopiesProcedure time, procedure completion
McIntosh et al[21], 2014Basic skills training16 h of VR simulator training Expert evaluations, objective metricsNo interventionThe number of proctors 'assists' required per colonoscopy. Precedure time, precedure skills, patient discomfort
Park et al[22], 2007Basic skills trainingExpert evaluations (global rating scale)No interventionProcedure completion, complication or critical flaw
Piskorz et al[16], 2020Basic skills training8-h worked utilizing two GI Mentor™ in a specialized clinical simulation centerObjective metricsPrecedure time, precedure skills
Shirai et al[23], 2008Basic skills training5 h simulation training + bedside training vs bedside trainingExpert evaluationsConventional, patient-based training onlyPrecedure time
Silva Mendes et al[24], 2021Basic skills trainingTheoretical and a hands-on module (20 h) in the GI Mentor IIObjective metricsCognitive score, precudure time, precedure skills, patient discomfort
Telem et al[18], 2014Basic skills training2 h a wk, 6 wkExpert evaluations (GAGES scale), objective metricsNo interventionPrecudure skills, precudure time
Van Sickle et al[17], 2011Basic skills training, advanced skillsSelf-rating scoreExpert evaluations (GAGES scale), objective metricsPrecedure time, precedure skills, patient discomfort