Copyright
©The Author(s) 2025.
World J Clin Cases. Feb 6, 2025; 13(4): 97813
Published online Feb 6, 2025. doi: 10.12998/wjcc.v13.i4.97813
Published online Feb 6, 2025. doi: 10.12998/wjcc.v13.i4.97813
Core technologies | Features | Functions |
Virtual reality involves immersion of the user in real-life like virtual environments employing headmounted displays, haptic device simulators and computerbased simulations. It creates a sense of presence and allows interaction with the environment | Three-dimensional experience. Virtual environment- non-tangible and digitally created. Immersive experience - complete transportation to and sensory engagement in virtual environments. Multimodal representations, content, and interactions involving all types of sensory stimuli. Interoperable network - the ability of components to work together and exchange information. Multi-user capability - in theory, unlimited number of users. Scalable – ability to expand to meet demands of users. Shared, interactive and collaborative. Decentralized - control lies in the hands of users. Avatars – digital representations of the user, controlled by users. Embodiment – sensing and feeling of ownership of avatars. Real-time - events are portrayed at the same rate at which the characters experience them. Integrity and data security – provided by blockchain technology. “Mirror world” – a virtual world that reflects an expanded version of the real world. “Virtual world” - a metaverse world peopled by avatars that is separate from reality. Fusion of the physical and virtual worlds – real and virtual world actions impact each other. Synchronous experience. Sustainable and persistent experience. Continuity – identity, experience, functions remain the same. “Lifelogging” – captures and shares daily life experiences of users. Individual sense of presence – sense of being there. Socially meaningful content- content that incorporates social values, which promotes user immersion | Basic functions: Socialization - social networking, social connectedness, social influence. Learning – social and other forms of digital learning. Cognitive and physical activation. Emotion regulation. Self-determination – autonomy, self-efficacy, sense of achievement and competence, self-awareness, control of self and environment |
Augmented reality superimposes digital information on to the physical world using smartphones, smart glasses, or head-mounted displays. It allows users to interact with virtual objects in the real world | ||
Mixed reality fuses elements from both the physical and digital worlds and allows interactions between these worlds during immersion. It enables greater control over the virtual objects than augmented reality | ||
Extended reality includes virtual, augmented and mixed realities | ||
Artificial Intelligence, machine learning, and big data analysis create dynamic, interactive, and user-responsive environments, predict user behavior, and guide user choices | ||
Blockchain technology refers to secure storage of data in blocks linked together in a chain. The stored information is accessible but cannot be changed | Functions that impact mental health: Stress reduction. Social acceptance and support. Induces positive affect and improves life satisfaction. Improves wellbeing. Improves coping skills. Improves behavioral and social skills. Group interactions improve self-expression, understanding of self and others, communication and social skills | |
Edge/cloud computing: The process of bringing computation and storage elements closer to the network edge using cloud architecture | ||
Internet of Things refers to the collective network of connected devices and the technology that facilitates communication between these devices and the cloud | ||
Digital twin technology establishes a virtual twin of a real-world object, connects the digital representation to the real object, and predicts the behavior of the real-world object by real-life simulations | ||
Non-fungible tokens are digital certificates of ownership and authenticity for digital or physical assets | ||
Digital economy includes digital wallets and cryptocurrency to carry out secure digital transactions | ||
Fifth generation internet with high bandwidth and low latency enables rapid and secure access and transactions |
- Citation: Chakrabarti S. Metaverse for mental health disorders: Opportunities and challenges. World J Clin Cases 2025; 13(4): 97813
- URL: https://www.wjgnet.com/2307-8960/full/v13/i4/97813.htm
- DOI: https://dx.doi.org/10.12998/wjcc.v13.i4.97813