Case Report
Copyright ©The Author(s) 2023.
World J Clin Cases. Dec 26, 2023; 11(36): 8595-8602
Published online Dec 26, 2023. doi: 10.12998/wjcc.v11.i36.8595
Table 1 Components and tasks involved in the video game-based intervention
Component
Movements
Game
Warm upUpper limb movements sideDance central: Poker face
SteppingKinect adventures: Space pop
MarchingMotion explosion: Balance beam
BalanceSingle leg stanceKinect adventures: 20000 leaks
Weight shiftingKinect sports: Target kick
Ice age 4: Slip slider
StrengthKickingKinect sports: Target kick
JumpingKinect adventures: River rush
MarchingKinect sports: Hurdles
Kinect sports: Sprint
EnduranceCombination of marching, squatting, jumping, and upper limb movementsIce age 4: Glacier hopper
Kinect adventures: Rally ball
Cool downUpper limb movements
Stepping
Kinect adventures: Space pop
Motion explosion: Balance beam