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©The Author(s) 2025.
World J Methodol. Mar 20, 2025; 15(1): 97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Group | Gender | Exam result | Analysis | |||
n | Average | SD | Statistic | P value | ||
Group1 | Female | 48 | 72.48 | 18.60 | 0.550 | 0.584 |
Male | 33 | 70.42 | 14.92 | |||
Group 2 | Female | 31 | 68.77 | 13.74 | 3.169 | 0.002 |
Male | 37 | 56.59 | 17.31 | |||
Group 3 | Female | 46 | 65.09 | 16.21 | -0.193 | 0.848 |
Male | 33 | 65.85 | 18.81 |
- Citation: Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374
- URL: https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm
- DOI: https://dx.doi.org/10.5662/wjm.v15.i1.97374