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©The Author(s) 2025.
World J Methodol. Mar 20, 2025; 15(1): 97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Group | Grade | Exam result | Analysis | |||
n | Average | SD | Statistic | P value | ||
Group 1 | 4th-grade | 28 | 69.39 | 13.66 | -0.944 | 0.349 |
5th-grade | 53 | 72.83 | 18.71 | |||
Group 2 | 4th-grade | 40 | 63.35 | 20.28 | 0.782 | 0.485 |
5th-grade | 28 | 60.43 | 10.13 | |||
Group 3 | 4th-grade | 41 | 63.61 | 21.68 | -0.985 | 0.329 |
5th-grade | 38 | 67.34 | 10.50 |
- Citation: Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374
- URL: https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm
- DOI: https://dx.doi.org/10.5662/wjm.v15.i1.97374