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©The Author(s) 2025.
World J Methodol. Mar 20, 2025; 15(1): 97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Published online Mar 20, 2025. doi: 10.5662/wjm.v15.i1.97374
Final exam success grade | Analysis | Within-group difference (LSD) | |||||
n | Average | SD | Statistic | P value | |||
Group (F) | Group 1 | 81 | 71.64 | 17.12 | 6.039 | 0.003 | 1-2 |
Group 2 | 68 | 62.15 | 16.82 | 1-3 | |||
Group 3 | 79 | 65.41 | 17.23 | ||||
Gender (t) | Female | 125 | 68.84 | 16.81 | 2.105 | 0.036 | |
Male | 103 | 63.99 | 17.92 | ||||
Grade (t) | 4th-grade | 109 | 65.00 | 19.39 | -1.355 | 0.177 | |
5th-grade | 119 | 68.16 | 15.38 |
- Citation: Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374
- URL: https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm
- DOI: https://dx.doi.org/10.5662/wjm.v15.i1.97374