Minireviews
Copyright ©The Author(s) 2018.
World J Gastroenterol. Dec 28, 2018; 24(48): 5439-5445
Published online Dec 28, 2018. doi: 10.3748/wjg.v24.i48.5439
Table 1 Summary of randomized controlled trials
Ref.Sample sizeInterventionOutcomes
Flexible Sigmoidoscopy
Tuggy et al[19]10Group 1: VR simulationGroup 1 performed better: Faster mean completion time (323 s vs 654 s), lower directional errors (1.6% vs 8.6%), higher % of colon visualized (79% vs 45%)
Group 2: No simulation
Gerson et al[20]16Group 1: VR simulationGroup 1 performed worse: Lower mean score (2.9 vs 3.8 out of 5), lower cases completed independently (29% vs 72%), lower retroflexion completed (56% vs 84%); average time, patient satisfaction did not differ
Group 2: Conventional teaching
Sedlack et al[21]38Group 1: VR simulationGroup 1 performed better: Higher patient comfort; procedural skills (independence, identifying pathology, landmarks, performing biopsies, adequate visualization) did not differ
Group 2: Conventional teaching
Colonoscopy
Sedlack et al[22]8Group 1: VR simulationGroup 1 performed better in first 30 procedures: High depth of unassisted insertion, higher % of procedures completed independently (64.1% vs 56.3%), high scores on other measures such as ability to insert in a safe manner, adequality visualize mucosa, identify landmarks; mean time to reach maximum insertion did not differ
Group 2: No simulation
Ahlberg et al[23]12Group 1: VR simulationGroup 1 performed better: Higher rates of insertion to cecum (52% vs 19%), shorter procedure time (30 min vs 40 min), less patient discomfort
Group 2: No simulation
Cohen et al[24]45Group 1: VR simulationGroup 1 performed better: Higher competence scores as judged by ability to reach the transverse colon and cecum without assistance (92.7% vs 90.9% by Session 10); patient comfort did not differ
Group 2: No simulation
Park et al[25]24Group 1: VR simulationGroup 1 performed better: Higher global ratings (17.9 vs 14.8 out of 35) based on technique, use of controls, flow of procedures, advancement.
Group 2: No simulation
Yi et al[26]11Group 1: VR simulationGroup 1 performed better: Higher scores during colonoscopy. Higher number of procedures completed independently (76% vs 43%), higher patient comfort; no difference in time or visualization of mucosa
Group 2: No simulation
Haycock et al[27]36Group 1: VR simulationGroup 1 performed better: Higher completion rates (95% vs 70%) and shorter times (407 s vs 743 s), higher patient comfort, higher use of correction abdominal pressure (79% vs 52%), lower insertion force; other variables such as number of transverse loops, correct use of variable stiffness did not differ
Group 2: Conventional teaching
McIntosh et al[28]18Group 1: VR simulationGroup 1 performed better: Less instances of requiring assistance (1.94 vs 3.43), greater unassisted insertion depth (43 cm vs 24 cm), greater rate of cecal intubation (26% vs 10%), high overall competence scores; patient comfort did not differ
Group 2: No simulation
Gomez et al[29]27Group 1: VR simulation + benchtop simulationGroup 1 and 2 improved: Performed better on post-test compared to pre-test through Global Assessment of Gastrointestinal Endoscopic Skills tool (navigation, strategies, clear lumen and quality of examination)
Group 2: VR simulation
Group 3: Benchtop simulation
Grover et al[30]33Group 1: Self-regulated learning with VR simulationGroup 1 and 2 improved; Group 2 performed better: Both groups improved on colonoscopy-specific performance; Group 2 performed better based on Joint Advisory Group on GI Endoscopy’s Direct Observation of Procedural Skills Tool (JAG DOPS), had better communication rating, and better integrated global rating
Group 2: Structured curriculum with VR simulation
Grover et al[31]37Group 1: Progressive learning with VR simulationGroup 1 performed better: Higher JAG DOPS score, communication and integrated global rating
Group 2: Non-progressive learning with benchtop simulator
Esophagogastroduodenoscopy
Di Giulio et al[32]22Group 1: VR simulationGroup 1 performed better: Higher number of completed procedures (87.8% vs 70%), required less assistance (41.3% vs 97.9%), overall performance was better; length of time was not significantly different
Group 2: No simulation
Sedlack et al[33]8Group 1: VR simulationGroup 1 performed worse: Lower patient comfort (5 vs 6), independence and competence scores
Group 2: No simulation
Shirai et al[34]20Group 1: VR simulation + Conventional teachingGroup 1 performed better: Required less direct assistance (8.6% vs 25.9%), higher score on 11 items scored during the procedure; no significant difference in completion time
Group 2: Conventional teaching
Ferlitsch et al[35]28Group 1: VR simulationGroup 1 performed better: Decreased total time to reach duodenum (239 s vs 310 s); higher technical accuracy; diagnostic accuracy did not differ
Group 2: No simulation
Ende et al[36]29Group 1: VR simulation + Conventional teachingGroup 1 and 2 improved: Improvement in time within group (195 s vs 119 s; 261 s vs 150 s); no significant difference in between groups
Group 2: Conventional teachingAll groups showed improvement in post-intervention manual skills test score.
Group 3: VR simulation aloneNone of the other outcomes reached statistical significance, such as time to intubate esophagus
Endoscopic retrograde cholangiopancreatography (ERCP)
Lim et al[37]16Group 1: Mechanical simulatorGroup 1 performed better: Improved cannulation rates (47.1% vs 69.6%), decreased total time (4.7 vs 10.3 mins); overall performance score not significantly different.
Group 2: No simulator
Liao et al[38]16Group 1: Mechanical simulatorGroup 1 performed better: Improved cannulation rates (73.25% vs 47.35%) and improve overall performance; benefit of single vs multiple simulator practices was not statistically significant.
Group 2: No simulator
Meng et al[39]5Group 1: Mechanical simulatorGroup 1 performed better: Improved cannulation rates (79.4% vs 61.5%), lower total time (19.38 min vs 26.31 min), and improved overall performance score.
Group 2: No simulator